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neural_engine.wasm
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Decompilation Progress 67%
Phase 1: Binary Analysis
Complete
Phase 2: Opcode Extraction
Complete
Phase 3: MOSM Translation
67%
Phase 4: GPU Recompilation
Pending
MOSM Opcode Stream Live
0x0000 LOAD R0, [0x4F20]
0x0004 MATMUL R0, R1, R2
0x0008 RELU R2
0x000C CONV2D R2, K0, S1
0x0010 POOL R2, MAX, 2x2
0x0014 BATCHNORM R2, MU0, SIG0
0x0018 STORE R2, [0x8A40]
0x001C SOFTMAX R3
0x0020 REDUCE R3, SUM, AX0
0x0024 TRANSPOSE R4, R3
0x0028 SCATTER R4, IDX0, R5
0x002C GATHER R6, IDX1, R5
GPU Recompilation Dashboard Standby
Target GPU
NVIDIA A100
CUDA Cores Allocated
6,912
Tensor Cores
432
Memory Bandwidth
2,039 GB/s
Estimated Compile Time
~2.4 min
Optimization Level
O3 + Vectorize
Performance Comparison — Before / After image_pipeline.so (completed)
Inference Time
Throughput
Memory Usage
36.8x Speedup | 37.3x Throughput Increase | 63% Memory Reduction
MOSM 26-Opcode Reference Instruction Set v2.1
| Opcode | Hex | Description | Cycles |
|---|---|---|---|
| LOAD | 0x01 | Load data from memory to register | 1 |
| STORE | 0x02 | Store register data to memory | 1 |
| MATMUL | 0x03 | Matrix multiplication on tensor cores | 4 |
| CONV2D | 0x04 | 2D convolution with kernel | 6 |
| RELU | 0x05 | Rectified linear unit activation | 1 |
| SIGMOID | 0x06 | Sigmoid activation function | 2 |
| SOFTMAX | 0x07 | Softmax normalization | 3 |
| POOL | 0x08 | Pooling operation (max/avg) | 2 |
| BATCHNORM | 0x09 | Batch normalization layer | 3 |
| DROPOUT | 0x0A | Stochastic dropout masking | 1 |
| REDUCE | 0x0B | Reduction along axis (sum/mean/max) | 2 |
| TRANSPOSE | 0x0C | Tensor transpose/permute | 2 |
| RESHAPE | 0x0D | Reshape tensor dimensions | 1 |
| CONCAT | 0x0E | Concatenate tensors along axis | 1 |
| SPLIT | 0x0F | Split tensor into chunks | 1 |
| SCATTER | 0x10 | Scatter values by index | 2 |
| GATHER | 0x11 | Gather values by index | 2 |
| EMBED | 0x12 | Embedding table lookup | 1 |
| ATTN | 0x13 | Multi-head attention | 8 |
| FFN | 0x14 | Feed-forward network block | 4 |
| NORM | 0x15 | Layer/RMS normalization | 2 |
| QUANT | 0x16 | Quantize to lower precision | 1 |
| DEQUANT | 0x17 | Dequantize to full precision | 1 |
| SYNC | 0x18 | GPU thread synchronization barrier | 1 |
| ALLOC | 0x19 | Allocate GPU memory region | 1 |
| FREE | 0x1A | Free GPU memory region | 1 |